How to Train for a Dragon: Preparing for the First ISS Commercial Partner

Via universetoday.com

If everything holds, early Saturday Tuesday will see the  launch of the first commercially-operated space vehicle that will provide supplies to the International Space Station.  This is an important milestone for NASA’s potential commercial spaceflight partners and one that will hopefully restore some positive vibes to our struggling human spaceflight program.  This flight represents the culmination of 6 years of work between NASA and SpaceX and over that time we’ve had to learn quite a bit about working with each other.  There have been many challenges and lessons learned over the past few years as we’ve prepared for this moment, many of which I know little to nothing about, but I thought I’d share a few of the things we had to do  to get to this point.

At first, we didn’t know what to expect out of this endeavor.  This was not Boeing or Lockheed Martin or any other partner we had experience working with.  SpaceX was a complete unknown.  We didn’t know what to expect from them and they didn’t know what to expect from us.  The first thing we had to do, just like we did with all the international partners, was learn to speak the same language.  Once Dragon gets close enough to ISS, it falls under the authority of the NASA Flight Director and Mission Control Team.  This means SpaceX needs to operate within a certain framework, it needs to be able to provide the right data to the team in Houston and the Dragon control team in California must be able to operate in concert with the ISS control team in Houston.

Our first challenge, as with any mission, is to figure out what and who needs to be trained.  Obviously, the astronauts on ISS need to learn to operate Dragon and be able to successfully capture the spacecraft.  SpaceX will train the astronauts on the spacecraft systems and operation.  For these test flights, astronauts will spend a day or two at the SpaceX facility in Hawthorne, CA. There the SpaceX engineers will teach them about the design of the craft.   In order to decrease travel costs, training for cargo resupply flights will actually occur in Houston at a mockup located at Johnson Space Center.  But for the test flights, every crew that could potentially be on-orbit when Dragon was launched spent a couple of days out at SpaceX.

Before this astronaut training occurred, the NASA training lead assigned to the flight offered a bit of guidance to SpaceX on how to scope the content the crew needed.  We’ve been training ISS crews for 15 years.  The information provided to astronauts is carefully scoped to focus training only on the things they really need to know.  We’ve tried to eliminate as much superfluous content as possible.  The training program is far from perfect, but it has been well refined over the years.  Our initial goal was to help the SpaceX team be showing them our best practices for how to provide training so that they may learn from our mistakes.

With the initial crew training in place, we could turn our attention to flight control team training.  The NASA Station Training Lead, Flight Director, and SpaceX leads worked together to identify what the flight control teams would need to practice in order to be ready to fly the mission.  We needed to practice the Dragon rendezvous with ISS, both under nominal conditions where everything goes smoothly and off-nominal conditions where the teams can practice responding to contingency situations.  We would need to practice have the ISS robotic arm grapple, or grab hold, of Dragon and berth it to ISS.  We would like to practice the ingress and activation of Dragon systems once it is docked and make sure both teams know what to do in the event an emergency occurs while Dragon is docked.

To do all this, we would need to run simulations and to run those simulations we would need a simulator.  SpaceX would operate a simulator of the Dragon vehicle, NASA would operate a simulator of ISS, and we would have to figure out a way to get the two of them to work together.  This isn’t like getting a couple of people together to play Left 4 Dead; this is like trying to connect someone playing Skyrim with a group of people playing World of Warcraft.  The simulators had to exchange the right information, they  needed to stay in sync, one needed to be able to follow the lead of the other, and they needed to do it all with little to no lag.  This is an incredibly difficult process, so much so that we had to find interim solutions for the demo flight until we can put in place a permanent solution for future missions.

Once the simulators could function together, then we could practice Dragon rendezvous, berthing, and ISS-docked operations with both the SpaceX team at Hawthorne and the NASA Mission Control Team in Houston through  multiple simulations.  Prior to every simulation, the training leads for NASA and SpaceX would coordinate on the script for the sim.  We plan out every malfunction and discuss the expected outcome so that we can ensure we are maximizing the training value of the simulation.  We’ll run more than a dozen of these to ensure that the two teams know how to communicate, to make sure SpaceX knows what data NASA needs at a moment’s notice, and to make sure we’re prepared for the truly horrific contingencies.

The worst possible outcome here is that Dragon loses control on approach to ISS and there is a collision between the two vehicles that puts the lives of the ISS crew at risk.  This happened with the Russian MIR Space Station in 1997, when an automated Progress supply vehicle collided with that station.  We are well-acquainted with the risks.  We know what we need to protect against.  Everyone on both control teams and the ISS crew needs to fully understand their role in safely bringing Dragon to ISS.

That brings me to the final bit of preparation – on-board training for the ISS crew.  Astronauts Don Pettit and Andre Kuipers will be monitoring Dragon’s approach and have the ability to abort that approach if Dragon malfunctions.  They will also be responsible for grappling the capsule with the ISS robotic arm.  While they were well-trained prior to their mission, they arrived on ISS in mid-December and that knowledge is hardly fresh in their mind.  So the training team puts together a series of review lessons with a laptop-based simulator that allows the crew to practice what they’ll need to do.  They’ve gone through several of these sessions over the past few weeks.

At this point, the crew is trained; the mission control teams are trained.

Everyone in Houston is ready to catch a Dragon.

Spaceship Design of Dust or Everything I Know about Spaceship Design I Learned from the International Space Station

In writing Dust, the first element of the setting that I defined was the Hannah, Max Cabot’s medium-class freighter that serves as the setting for a good portion of the story.  My biggest challenge when writing Dust was to not try and explain how every little thing worked in the flow of the story.  I would often have to go back and remove sections that I ultimately felt went into too much detail.  Instead, I figured I would save those details for some behind-the-scenes posts on here.

Spaceship design is something that I have been playing around with since I was about ten years old.  One year, my mom brought me home a tablet of graph paper from her civil engineering firm and I spent hours and hours drawing spaceship layouts, identifying where the ships systems were, challenging myself to come up with designs that weren’t recognizable as ships from Star Wars or Star Trek.

In college, spaceship design and function continued to dominate my creative thoughts.  It was then that I wrote the short story “The Scout” which was an attempt to write a short story where the main character was the ship itself and its journey through space.  Finally, a year after I graduated from college, I started working on the International Space Station (ISS) and I got to delve into the design of a real spaceship.

My first assignment on ISS was as an instructor for life support systems, so it should come as no surprise that the Hannnah’s systems reflect much of what I learned then.  From a life support systems perspective, the ISS is the first spacecraft that has attempted to have a close-looped system.  For a spaceship that is going to spend much of its time in space, you want an efficient system that will not waste any resources.  On ISS, an oxygen generator uses water produce oxygen and has a leftover component of hydrogen. A separate system removes carbon dioxide from the air.  The oxygen from that carbon dioxide is combined with the hydrogen from the oxygen generator to then form water, which when processed can be used to produce oxygen, and so on.  The key philosophy here is that a spaceship has to recycle everything and waste as little as possible.  The more you waste, the more you have to replenish.  ISS doesn’t have a truly closed system, but it’s taken great strides towards one.

About a third of the way through Dust, the Hannah experiences problems with rising carbon dioxide levels.  Max then embarks on a hunt to figure out why this is happening.  One of my favorite lines of Max’s is when he says that there are no mysteries on-board a spaceship.  Everything is definable; there are few variables.  Everything that happens in that closed environment has a limited set of contributors and probable outcomes.  Max knows this and immediately knows that something is amiss.

At this point, Max starts tearing apart the ship to find the source of his problem.  This reflects another lesson learned from ISS: everything breaks.  Every component on ISS has been pored over, rigorously tested, and then operated on Earth to make sure it works.  Even still, things are constantly breaking.  Before the ISS was fully complete and it didn’t have fully redundant systems, the biggest threats to having to abandon the station were that the oxygen generator would break, the carbon dioxide remover would break, or that the toilet would break.  And those three things broke with disheartening regularity in the early days of the program.

It was only natural to me then that the Hannah would constantly be having problems.  While I fully expect that in 500 years a top-of-the-line spaceship will be full of self-healing alloys, self-healing nanostructures, and other “unbreakable” components, the reality for Max is that he flies the equivalent of a 30-year-old used Winnebago.  Nothing heals itself, half the ship is replacement parts, and nothing runs for too long without breaking.  Someday, when spaceships are as ubiquitous as cars, we will have to deal with the reality that not everything is a top-of-the-line model.  When that happens, I hope the owner has a maintenance robot of their own to help with all of the repairs.

On the ISS when something breaks, the crew knows that they will be spending some time within the next couple of weeks replacing something, which means they’ll have to go digging through storage areas to find the spare parts.  Then they’ll have to spend a good deal of time cutting through clutter to get what to what they need.  Pictures of the inside of ISS, like the one below, show that the station is jam-packed with stuff.

So, my procedure says to follow the white wire...

For this, I gave Max a bit of an advantage as he gets to use a 3D printer to generate replacement parts.  I had to do something to cut out the piles of stuff that would otherwise be lining the floor.  I did however try to preserve the concept that there is no wasted space aboard the ship.  Behind every panel is some vital piece of equipment.  Throughout the story, Max is forced to worm and weasel his way into and out of tight spaces all in the name of making a living.

So through the Hannah’s systems and operation, I tried to reflect a realistic spaceship environment.  That realism though means the entire ship is one big pain-in-the-ass for Max to run by himself which is what ultimately leads Max to trying to hire on some extra help.  I could have made the ship less of a junker, but I’m confident that Max wouldn’t have had it any other way.

Dust is available in the Amazon Kindle store for $3.99 and is free for Amazon Prime members.

The Continued Evolution of Human Spaceflight Training

In my department, we have no less than a dozen different efforts designed to improve the quality of training provided to flight controllers, astronauts, and fellow instructors in preparation for human spaceflight missions to the International Space Station (ISS) and all of its supporting vehicles.  From creating new simulators that provide better on-orbit training capabilities to working with Harvard and UCLA to better prepare flight controllers for the stresses and fatigue of console work to implementing the use of Web 2.0 tools to improve how we communicate and collaborate, we constantly strive to find new ways to improve the efficiency and effectiveness of the training we provide.

We’ve come a long way from the early days of the Mercury, Gemini, and Apollo programs when the astronaut corps was comprised of mostly test pilots who knew every facet of how their experimental vehicles operated.  Those astronauts were supported by hundreds of the best engineers on the planet who knew the ins and outs of every nut, bolt, circuit board, and vacuum tube that comprised those vehicles.  The astronauts were responsible for flipping every switch on those spacecraft; they controlled the horizontal and the vertical and everything in between.

With shuttle, we not only had pilots and commanders who knew every facet of the vehicle but we also had mission specialists and payload specialists who were responsible for their own specialized tasks.  Those tasks ranged from extra-vehicular activities (EVAs), space walks, to using the Shuttle and ISS robotic arms to perform ISS assembly tasks, to wide array of scientific experiments focusing on anything from materials science to studies of the human body.  Those crews, initially supported by teams of hundreds as in the early programs, eventually were supported by teams of dozens as we grew more adept at operating the shuttle.

With ISS, we faced different challenges.  In took some time for us to adjust to the ISS paradigm where the astronauts do not pilot the vehicle; the mission control team does.  With shuttle and the earlier vehicles the astronauts controlled just about everything and knew every inch of their spacecraft; that is almost an impossibility with the ISS.  The vehicle is too large and too complex for any one person or two people to control.  Now, mission control teams in Houston, Huntsville, Toulouse, Munich, Moscow, and Tsukuba, fly the vehicle on a day-to-day basis.  Those mission control teams control the orientation of the vehicle, change its attitude, maneuver the vehicle to avoid orbital debris, control ISS power, life support, computer systems, etc.

With crew members freed from the majority of these vehicle control capabilities, that leaves them free to perform two things: science and maintenance.  Currently, ISS crews are expected to perform 35 hours per week of science experiments, ensuring that we are using this national laboratory for its intended purpose.  The majority of the rest of their time is spent taking care of themselves and the vehicle.

To take care of themselves, every crew member is expected to do at least two hours per day of exercise.  To ensure they stay sharp mentally, they are given plenty of resources and time to stay in touch with family members or to entertain themselves with their leisure activity of choice.

Beyond that, fixing the vehicle takes up the rest of their time.  One of the many things that I love about the original Star Wars trilogy is the spaceships, in particular the Millennium Falcon.  The Falcon isn’t some sleek, smooth, perfectly operating vehicle; it breaks.  The hyperdrive doesn’t work, it suffers burnouts, and various other problems as the ship attempts to lurch from planet to planet.  This is one thing the George Lucas got right.

We don't have hydrospanners yet, but I'm sure we will some day.

Filters get clogged.  Valves get stuck.  Software gets corrupted.  Electrical components short out.  When any of those things happen, the affected equipment needs to be fixed or replaced and while there are dozens of mission controllers on Earth who can tell the crew what to do; there are only six people in space who can actually do that work.  Every day, the ISS crew spends time fixing things with support from their mission control teams.

So instead of training pilots, we train repairmen and women and scientists.  We train them to live in a house, a house with the best customer support in the world, but not to fly a spaceship.  Mission control teams no longer just support the crew; they fly the vehicle.  We have to train accordingly.

With the right funding and a little luck, we on the NASA-side will resume training pilots to fly any of four or five different spacecraft to fly to ISS.  For now though, that pilot training is the responsibility of our Russian colleagues. Once those vehicles are in place, we will hopefully set our sites outward in the solar system.  Then our training challenges will multiply.

We will again have to shift our focus.  Astronauts will once again be in charge of the spacecraft.  Once the spacecraft gets far enough away from Earth, it will no longer be practical for the ground to control all aspects of the vehicle.  Once again we will have pilots, but with the long duration nature of missions, we will need more repairmen and women.  And in addition to those roles, there will of course be scientists ready to carry out our next steps of scientific discovery in the solar system.

For ISS, we already face challenges with having to train so much information that there is no way one person can retain it all.  To offset that, we are challenged to produce training materials that can be delivered to the crew members at the moment they need them.  Astronauts receive 2.5 years of training; flight controllers receive another 2.5.  All to operate a vehicle that we are able to communicate with instantly.

In the future, we won’t have that luxury.  But equipment will still break and the crew will need to fix it.  Astronauts will need to maintain their piloting skills even while on the surface of Mars or an asteroid. They will need to set up habitats, operate rovers, perform surface EVAs, etc.  It won’t be practical to train all of this prior to a mission.

Over the next decade, my organization is challenged with developing the means and methods of providing efficient and effective training to crews and mission controllers when and where they need it.  We will do this while still providing training to astronauts and mission controllers the operate and utilize the ISS.  To do this, we will use ISS as a test bed just as ISS will be used as a test bed for new technologies in propulsion and spacecraft equipment.

This is a challenge that I and many of my people are eager to tackle.

 

 

 

 

Assaulting the English Language One Acronym at a Time

Throw this away; it will do you no good here.

When a person first goes through the gates of Johnson Space Center and begins his or her career in human spaceflight operations, he or she will enter the workplace with dreams of embarking on a grand adventure to advance humanity’s reach into the unfamiliar expanse of the cosmos.  That person will walk in the doors with a mixture of excitement and nervousness ready to make a difference.  Then, he or she will speak to their coworkers and out of their mouths will spew a stream of inscrutable letters and numbers that have some vague tie to the English language.

The first challenge that every new employee must overcome is learning to speak the language.  At this point, it’s cliché to say that NASA has its own language.  Except, this particular cliché is based in absolute fact and you have no idea the depth of the problem until you become immersed in the culture.  NASA is hardly unique when it comes to jargon, but we seem to take personal delight in developing new, obscure terminology, and then simplifying that term by turning it into an acronym.  On-board the International Space Station (ISS), we don’t have air conditioners; we have Common Cabin Air Assemblies (CCAA).  We don’t have a gas mask; we have a Portable Breathing Apparatus (PBA).  We don’t have computers; we have Multiplexer/De-multiplexers (MDMs).

We will make acronyms into words, such as the acronym for the Solar Alpha Rotary Joint (SARJ, pronounced Sarge) or the Station-to-Shuttle Power Transfer System (SSPTS, pronounces SPITS).  We have acronyms that stand for multiple things; LCA can stand for Lab Cradle Assembly, Loop Crossover Assembly, or the Load Control Assembly.  We have different acronyms for the same hardware; a laptop, identical in hardware, will either be called a Station Support Computer (SSC) or a Portable Computer System (PCS) depending on how the computer is used.

We don’t just use acronyms for hardware; we use them for facilities such as the Space Vehicle Mockup Facility (SVMF) or Space Station Training Facility (SSTF).  Inside the SVMF, you’ll find the Space Station Mockup Training Facility (SSMTF) and formerly the Shuttle Mockup Training Facility (SMTF) which you could reserve for use through the Operations Control Center (OCC).

We also use them for meetings such as the Flight Operations Integration Group (FOIG, pronounced either Foyg or Foe-ig depending on who you’re talking to).  We use them to identify organizations positions such as Visiting Vehicle Officers (VVOs) or Integrated System Engineers (ISEs, pronounced ice).  We use them for forms, files, and reports; be sure you know if you need to file an Anomaly Report (AR), Discrepancy Report (DR), Change Request (CR), or some other report.  Yes, someone even created TPS reports, though I don’t remember what it’s supposed to stand for.

I’m not sure if it was heartening or disheartening to learn that the love and overuse of acronyms in spaceflight was not limited to NASA.  Each international partner brings with them their own set of terminology.  Perhaps the most egregious example of our overuse of acronyms came with respect to cabin lighting.  We don’t have cabin lights; we have General Luminaire Assemblies (GLAs).  Those same pieces of equipment in the European Columbus module were called MLUs – Module Lighting Units.  Eventually, both sides reasonably agreed to use one term for those lights.

Despite our over-reliance on these word jumbles there is usually a method to the madness.  Every component has an official name or operations nomenclature (ops nom for short).  Once the ops nom is approved, that name is used consistently in every piece of documentation – reference manuals, training briefs, schematics, procedures, flight rules, etc. – so that everyone knows exactly what you’re talking about when you use that name.

In critical operations, it is important that there is no ambiguity when you are referring to a specific location or component.  In fire response, when an astronaut reports to mission control that the crew believes there is a fire in the LAB1D6 rack, everyone on the crew and on the ground knows exactly what they are talking about.  When the ISS computer system spits out a message that says the LAB1P6 CCAA has failed, everyone involved knows what that means in as few characters as possible.

To get to that level of understanding takes time and is the first obstacle that any new person must overcome.  There have been several noble attempts to compile references to help new people sort through all this terminology, though most lists are incomplete.  That’s why even our official system allows employees to make inputs and updates.  The use of acronyms is pervasive, though, and once accepted into the culture, people don’t often consciously realize when they are using them.  The meaning behind the acronym then becomes irrelevant, and the acronym is used as the name.  Plenty of people have forgotten the words or titles that acronyms stand for, even the ones they use on a daily basis.

To train people properly on these titles, we do exactly what I’ve done here.  Wherever possible, we relate the terms to the common, Earthly objects to which they refer.  With that, enough repetition, and immersion in the environment, you’ll be speaking NASA-ese in no time at all.  But, should you ever switch departments, projects, or programs, expect to have to learn a whole new set of terminology.

Despite the common acceptance of acronyms, we do recognize that they are overused.  When the Constellation Program was in its infancy, a recommendation was passed forward to call a light, a light or to call a pump, a pump.  Even though we can use complex terminology, it helps every person entering the organization if they don’t have to learn a new language when they walk in the door.

Although sometimes, acronyms are used because they are fun, such as when the Commercial Crew and Cargo Program Office was called C3PO.  But since we all have our inner (or outer) geeks here, we’ll always use acronyms like that.

Fight Fires…IN SPACE!

Welcome aboard the International Space Station!  You’ve already spent two and a half years getting ready for this moment and now you’re living the dream.  Every day, you spend your time running science experiments, doing routine maintenance on equipment, fixing things that break, and doing anything else you can to advance human exploration of space.

Then one day, something terrible happens.

It starts with a smell, a burning electrical odor, and then the next thing you know, the air around you looks hazy, like some mid-summer Houston smog has settled into the air.  Thanks to your excellent training, you know just what to do.  Instincts take over and you react swiftly.

The first thing you do is push a button that lets the entire crew and all the mission control centers around the world know that there is a fire aboard the space station.  Major news agencies will pick up on this within minutes.  Soon, the entire world will know that there’s an emergency on the station; the lives of the six crewmembers on board are now at risk.  You’ve now got everyone’s undivided attention.

With any luck, this is not like the solid fuel oxygen generator fire that occurred aboard MIR.  That was a fire that could not be put out with an extinguisher and was hot enough to melt metal.  You’re also hoping it has nothing to do with the 100% oxygen system that provides oxygen to experiments and emergency gas masks across the US segment.  Either of those situations could be catastrophic.

So you’re ready to face the worst, ready to charge in and be the hero, to save the day and ultimately grace the cover of the New York Times and Washington Post.  You’ll also be able to line up a pretty good book deal.  You look to the module to your left.   It’s full of smoke.  You need to save the lives of the crew and preserve this multi-billion dollar investment.  You charge in ready to save the day.

And you’ve killed yourself.  You just suffocated yourself with carbon monoxide or hydrogen cyanide.

You apparently didn’t build up enough of a survival instinct in your training to know that you shouldn’t go charging blindly in to save the day.

So let’s back up.  Once you’ve sounded the alarm, the first thing you do is get the whole crew together.  Make sure everyone is safe, accounted for, and you’re all on the same page with respect to what you need to do.  Since you see smoke, you know you’ll need a gas mask of some sort, there’s a couple of different varieties and you grab whatever is handy.  Time is of the essence here, you don’t want whatever small fire is burning to blossom into something that’ll destroy the station and kill everyone on-board.

Now, you’ve made sure everyone know what’s going on, everyone is safe, and you have a plan of attack.  You go back to where you think the problem is, with a friend of course since you’re not going about this alone.  The buddy system once again has its uses.  You see plenty of smoke, but thankfully or not,  no ball of fire.  Now, you realize you are in the middle of a module filled with dozens upon dozens of electronic components that could be the source of the fire.

Most of those components have been built with materials that are fire resistant, but in microgravity things get in unintended places, wires can rub against other things, a piece of flotsam can jam a motor, or any other series of unfortunate events could have happened to lead to this point.  But you’re still in the middle of this module, ready to do the hero’s work.  You just need to know where to do that work.

At last word comes from another crew member elsewhere on the station, he or she’s got some places for you to look.  She’s sitting at a laptop, in relative security, looking over station telemetry to try and find some clues to the fire’s location.  She tells you.  You grab your extinguisher, you fire it off, you’re the hero!

Except you just wasted the extinguisher because that’s not where the fire was.  And you went shooting across the module and damn near knocked yourself out because in microgravity discharging a fire extinguisher is like firing off a jetpack.  Next time remember to secure your feet.

Whee!

See, just because a piece of equipment is in a certain spot on the station, that doesn’t mean that its power source is in the same spot.  Imagine you’re at home and you’ve got a light plugged in on one end of a long room.  You have it plugged into an extension cord to reach an outlet on the other side of the room.  Now, say there’s a fire at the electrical outlet.  You’re first sign that something is wrong may be that the light goes out, but you’re not doing much good by using a fire extinguisher on the lamp.

Now, imagine there were a hundred such lamps in the room and one of them catches fire.  What’s the first thing you want to do?  If a toaster, radio, or something else starts to smoke, what’s the first thing you do?  You turn it off.  The same thing is true on the ISS; if you know what’s burning, you turn it off.  Now, with a hundred lamps connected to, say, twenty-five extension cords, it could take awhile to figure out the right one to turn off.  Just to be safe, we’ll shut off the power to the entire room.

The same philosophy applies to the space station and that is what you’re ready to do.  At this point, your helpful companion in the other module knows what piece of equipment might be on fire and where it’s plugged in.  You turn it off and if that doesn’t put out the fire, you’re finally ready to use the extinguisher.  You remember to secure your feet and you’re wearing a gas mask so that when you use the extinguisher you don’t kill yourself by surrounding yourself in a cloud of carbon dioxide.

U.S. fire extinguishers aboard the ISS don’t use water.  Instead, they release carbon dioxide.  Just removing oxygen that the fire needs to burn is good enough to put out the fire and maybe you’ve preserved some other expensive, delicate equipment that wouldn’t be able to handle being doused with water.  Russian fire extinguishers use a soapy foamy substance.  Those are not supposed to be used in U.S. modules.

Finally, the fire is out.  You are the hero you knew you could be.  Now you can close off the module and take a break while you and mission control put together a plan to clean up this mess.

Well done.

***

This post was inspired by a picture that future crew member and commander of ISS Chris Hadfield posted which provided a behind-the-scenes look at ISS fire response training.

Training astronauts - our instructors found a way to make a s... on Twitpic
We acquired that smoke machine about a decade ago in an attempt to create a more realistic environment for our fire response training while still meeting all of NASA’s stringent safety guidelines.  The smoke is harmless, but is realistic enough to create a sense of urgency in this training.  This is an approach we stole from the airline industry.  I spent five years as an Environmental Control and Life Support (ECLSS) instructor for ISS.  Fire response was one of the few things we trained the crew on that we hope they will never use.

Misconceptions about the Future of Human Spaceflight

This week, someone stumbled across this blog while searching for an answer to this question: “will jaxa houston operation close after the last shuttle retirement?”

Two weeks ago, I read a comment on my favorite tech blog, Gizmodo, asking why NASA still needed an astronaut corps if the NASA human spaceflight program had been cancelled.

Before that, I was told about this exchange from a friend of mine:

Waitress – Where do you work?

Friend – JSC.

Waitress – Oh, you mean the credit union?

Friend – No, the space center.

Waitress – Oh, I thought that place had been shut down.

Sigh.

Everyone here recognizes we are not about to enter the golden age of NASA human spaceflight programs.  There’s even the depressing possibility that those days are long behind us and we will never again achieve the high points of the past.  The future right now is far from certain and there are a number of possibilities in the years ahead.

First and foremost, NASA will be operating the International Space Station for at least the next ten years.  This means that, with any luck, there will be a NASA astronaut in space every day for the next ten years.  Not only will there be one, but there could be as many as three, while part of a larger crew of six or seven people.  Humans have lived in space aboard the space station for the past ten years and will continue to do so for the next ten years or more.

Twenty years of continuous human presence in space will be quite an achievement if we can pull it off.  We’ll definitely need a lot of luck in addition to the hard work, determination, and expertise of every astronaut, flight controller, or instructor.

For the next 3-4 years, the only ride to ISS will be aboard the Russian-built Soyuz spacecraft, a stalwart capsule that has been in service for 50+ years.  Once we hit 2015 or 2016, things look a little more unclear and different possibilities emerge.  Currently four U.S. companies, SpaceX, Sierra Nevada Corp., Blue Origin, and Boeing, are building possible crewed vehicles capable of launching into low Earth orbit and rendezvousing with the space station.  In addition to these companies, several others are also still developing potential crew vehicles.

Once one or two of those companies succeed, we will no longer be dependent on the Soyuz to get to orbit.  The successful commercial companies will secure government contracts that will require them to fly a couple of times per year to the space station. At that point, NASA will likely be the only customer in town, though it’s possible a company like Bigelow Aerospace will have the first commercial space station in orbit at that time.

If those companies do not succeed, NASA is developing its own vehicle, the Multi-Purpose Crew Vehicle (MPCV).  The MPCV is a capsule that is intended to be able to go to ISS and beyond.

What people often miss is that many of the previous NASA human spaceflight vehicles were built by private contractors.  The Space Shuttle and Apollo capsules were built by private companies and turned over to NASA for operation.  The difference here would be in the operation of the vehicle.  These companies could operate the vehicles themselves or partner with NASA to do it, but either way, they would ultimately be coming to the space station and working with NASA to successfully complete missions.

Before the next vehicle becomes operational, my hope is that we will have settled on what our next human spaceflight goal will be.  The possibilities include a return to the Moon, a rendezvous with a near-Earth asteroid, or even a mission to one of Mars’ moons.  If we’re going to take advantage of the development of a new vehicle, either MPCV or otherwise, to go to another destination then we will need to start planning within the next couple of years.

In order for our future programs to be successful, we cannot approach these projects as a means to leave footprints on the ground.  We have to approach them to leave an infrastructure in place that will allow for continued expansion of commercial companies into the solar system.

In my opinion, the government will always need to be out in front, laying down the infrastructure that will allow commercial companies to be profitable.  If ISS didn’t exist, the only market for services would be for millionaire space tourists.  NASA is defraying the development costs of the commercial companies to encourage their participation.  Take that away and take ISS as a destination away and do all of these companies continue to make the progress they do?

I’m not sure of that.  I wouldn’t put it beyond one of the Über-rich space enthusiasts to try this without assistance, but their will be a lot of risk and the cost of failure will be very high.

Beyond the ISS, NASA will take the burden of doing the initial forays to an asteroid and learning what it’s like to live and work there before opening up the future markets for asteroid mining.  This is probably the next profitable endeavor in space beyond tourism.

All of that, though, is a pipe dream until a vehicle gets built.  So we will continue to work to use the ISS to the fullest of its capabilities, but my hope is that once we get a vehicle in place, then we will really take off (pun absolutely intended).

Hopefully the next time someone searches about the demise of human spaceflight, they’ll stumble across this and see that while the future is uncertain, there is reason for hope in the long run.  NASA will continue to send humans into space.  NASA will continue to operate the space station.  Someday, humans will live on other worlds in the Solar System and I firmly believe NASA will be a key part of it.  Of course I believe that,  I plan to push that direction as hard as I can.

Sharing a Post Flight Tradition

I thought I’d share a glimpse of a tradition that the general public doesn’t normally get to see.  At the conclusion of every human spaceflight mission, the training teams take the opportunity to have a little fun with the crew, flight control teams, and even themselves.  Before the crew arrives back in Houston, the training team sorts through dozen of pictures and pages of notes for anything interesting or funny that happened either in training or during the actual mission.  If there’s little to be found, they’ll happily make stuff up through photo captions or Photoshop jobs. It’s the NASA equivalent of Lolcats, call it Lol Astronauts, and it’s a chance to have a little fun with the high stress, highly complicated things we do.

The above image was put up last week as we continue to move closer to the retirement of the shuttle program.  The words on the banner are a reference to three of the main functions that the Mission Operations Directorate provides for each human spaceflight mission – we plan the missions, train the missions, and with the crew, we fly those missions.  This tradition will continue after shuttle retirement as we also do this for the end of every ISS mission, but this is another bittersweet reminder, that the end of an era is upon us.

After normal working hours, the team comes in and decorates the first floor hallway of a building that houses the astronaut corps as well as many flight controllers and instructors.  You’ll see many people, crew members, team members, visitors, slowly walking through the hallway taking it all in.  These are just a few of the images that currently line the hallway, showing that we’re not afraid to poke a little fun and have a little laugh at the expense of ourselves.

SPDM Photobomb Collection

Caption reads "Try some of this...I didn't do anything to it...Really..."

Diplomacy Through Space Station Construction

This past weekend, Shuttle Commander Mark Kelly declared International Space Station assembly to be complete.  With that, I thought it would be appropriate to share some of my experiences working on the ISS for the past 12 years.

One thing that I would love for more people to understand is how international in nature this project has been.  This is truly a global achievement!  Just from my little arena in spaceflight training, we’ve worked intensively with the Japanese, Russians, Europeans, and Canadians.

We at NASA are considered the integrators for the space station program.  From a training perspective, that means we review and approve all astronaut training requirements and make sure that everyone has the opportunity to fulfill those requirements.

This amount of collaboration requires painstaking attention to detail, thorough documentation, and, given that we all speak different languages, lots and lots of communication.  Lots.

When I was 25, I took my first trip to the Gagarin Cosmonaut Training Center in Star City, Russia.  At that point, I had never traveled outside of the country with the exception of a couple of quick trips to Canada.  But there I was with all of two years experience, meeting with my life support system counterparts.  These were men who had 30 to 40 years of experience in their field.  They had been teaching longer than I was alive and they were hosting me as an equal.

Now, I didn’t go into these discussions alone.  I was there with a couple of other colleagues, but none of us had the same experience they did.  We were there to start building a relationship, to learn how they trained things, and, most importantly, to learn something about their systems.

In the early days of the program, getting technical information from our Russian counterparts was notoriously difficult.  There was a lot of ingrained mistrust between the United States and Russia that needed to be overcome.  To overcome that, we had to get beyond stereotypes, language barriers, and cultural differences in order to do the job we needed to do.  It also helped to share a shot of vodka on occasion as a celebration of a day’s hard work.

Over the years, the relationships at the working level have improved greatly.  As we show that we’re willing to listen and discuss and not just posture and entrench, we’ve made progress.  Over that time, GCTC has also changed from a government institution to a privately run organization.

This change has also been accompanied by some military retirements and a wave of new, younger engineers on the Russian side. These younger engineers don’t carry the same ingrained mistrusts as their older compatriots do and as a result, the ability to collaborate with them has improved.

Just a couple of years after this first meeting, I was put in a leadership position on a project that required us to review detailed training requirements for all space station systems: electrical, computer, guidance, thermal, life support, communications, etc.  The intent of the project was to eliminate as much unnecessary training content as possible.  Essentially, we had to identify where we were being inefficient or rather, where their training was wrong.

We were told by many of our US coworkers, that we would never be successful, that the Europeans and Japanese had invested too much into their training to make changes, and that the Russians just wouldn’t do it.

So we gathered our first meeting, with several of us from NASA, a couple of Germans representing ESA, a couple of Japanese representatives, and a handful of Russians.

Communication was our first concern.  English and Russian are the two languages used by the program.  The Germans spoke eloquent British English and spoke with a mastery of the language that many Americans don’t have.  The Japanese had been small players in the program to this point and hadn’t had as much language training.  Communication between us was challenging.  We and the Russians had members with varying levels of understanding of each of our languages, but we would be supported by interpreters to assist there.

If you’ve ever had experience with interpretation, you know that words and terms in different languages don’t always mean the same thing.  Misunderstandings develop easily.  We had to spend some time in each meeting just coming to agreement on the definitions of certain words and picking the specific words we would use to describe things, just so we could learn to talk to each other.

The Japanese were at a greater disadvantage.  They were expected to know English and they largely did it without interpretation.  Culturally, they also had an ingrained tendency to nod yes.  To many of us that gesture meant ‘they understood and agreed’, when to them, it meant ‘they heard us’.  Extra time had to be taken to make sure that our counterparts there not only heard us but also understood.

Eventually though, we’ve been able to move beyond language and cultural barriers and have completed one of the most challenging engineering projects in history.  In so doing, we’ve learned a lot of lessons along the way of how to communicate and work together.  My hope is that this will not be the last opportunity for us to do this.

For future exploration missions, I hope we can not only work with our friends at ESA, JAXA, CSA, and RSA, but also with other space agencies around the globe.  It will make things take longer and will ultimately make the project more expensive, but it would be something people around the world could take pride in.

She may not look like much, but she's got it where it counts

Not just twiddling our thumbs: What the training community does during a joint Shuttle-ISS mission.

International Space Station Post 19A

When the Space Shuttle launches on a mission to ISS, it represents the culmination of a year or so of hard work from the teams of instructors that have trained the astronauts and flight controllers to safely execute the mission. There’s a separate team responsible for training each vehicle. The training leads and instructors on those teams have spent hour after hour with each member of the crew reviewing the tasks to be performed, practicing those tasks, and trying to make sure the crew is prepared for any contingency that may occur. Likewise, they have worked with their flight controller counterparts, making sure that the ground team can handle any situation thrown at them, that they understand the priorities of the mission, and that they understand everything that needs to be done in order for the mission to be a success.

Just because the shuttle launches, that doesn’t mean the job ends.  At a minimum, the training team will spend the time observing how the actual mission unfolds.  In training, we often wind up simulating or training equipment that has never been used or operated in the real world.  We base our training on the best understanding we have of how that equipment or component will work based on studying hardware and software manuals or observing testing of the new component.  That means that when a piece of equipment is turned on for the first time in a mission, it’ll be the first time everyone, from the ground team to the crew to the instructor team, sees how it works in the real world.  So during the mission, we watch and we learn.

We’re also watching to see how well the crew and flight controllers handle all the mission activities.  We want to know if we prepared the crew and flight control team for everything we should have.  Was there anything we should have done better?  Or was there anything different we should have focused on?  Was there anything unforeseen that we need to make sure is covered in future missions.  Yes, we’ll talk with crews afterwards to get their feedback on this directly, but we don’t excel in our jobs without being proactive about finding ways to make the training better.

Beyond even that, we want to see what problems the crew or flight control teams experience during the mission.  We want to see how they handle the problem and we will file that problem away for potential future use.  We constantly try to predict what types of problems or malfunctions will cause the most amount of trouble for the mission.  We want to make sure everyone involved can handle those worst case scenarios.  Despite our constant poking and prodding of any potential weaknesses, the real vehicle always comes up with new and inventive ways to challenge everyone involved in operations.  We learn from those real world malfunction scenarios, get ideas from those, and then use hem in the future when training for the next mission.

Besides observation, the training team does support the mission in other ways.  If a complex problem does occur, the training team will try to recreate the problem in one of our simulators.  We’ll try to replicate the conditions on the real vehicles as exactly as possible, so that the flight control team can figure out a solution to the problem and keep the mission on track.  When it’s needed, the training team will work to have the simulator in the right configuration in a matter of hours.  During that time, the ground team will put together possible responses to a given issue.  Then, they’ll come in and practice their response.  We’ll potentially go over the next worse failure as well, so we can stress test the malfunction response.  Given how tightly scheduled all of our missions are, everyone needs to move quickly in order to make sure we get everything we need to done.

In addition to all of that, while the training for this mission has ended, training for the next missions is still ongoing.  At any given moment, there are some 30 astronauts in training for future space station missions, in addition to that training continues for the final shuttle flight, STS-135, as well as for upcoming Japanese and European cargo vehicle missions, and finally for the upcoming commercial cargo missions.  So while the shuttle mission unfolds before the world, there’s still plenty of work going on behind the scenes getting us ready for the next mission, and the one after that, and the one after that, and on and on.

Simulated: A Look Inside Spaceflight Training

He would soon regret not wearing his brown pants on this day.

Ripley: How many drops is this for you, Lieutenant?
Gorman: Thirty eight… simulated.
Vasquez: How many *combat* drops?
Gorman: Uh, two. Including this one.
Drake: S**t.
Hudson: Oh, man…

via IMDB

In Aliens, James Cameron excellently framed the ability of Lieutenant Gorman to lead his Colonial Marines into combat through this exchange on training.  The inference is clear, ‘simulated’ is not as good as the real thing.  ‘Simulated’ doesn’t really prepare you to lead your troops into combat.  No one will ever argue that simulations are a true substitute for real world experience, but for spaceflight training, simulations represent the most practical way for NASA and other space agencies around the globe to prepare astronauts and flight controllers for the risks of human spaceflight.

NASA runs simulations almost daily for several different reasons:

  1. To see if new personnel have the knowledge, ability, and mettle to be flight controllers,
  2. To practice for a specific mission and ensure everyone on the team knows their roles and responsibilities,
  3. To make sure the activities for a given mission day are practical or sequenced appropriately,
  4. To ensure everyone involved is ready for the worst case scenario.

Why do we need to do all this in simulations?  That’s a pretty straightforward answer.  We simulate something because it’s either too expensive, too risky, or not practical to train on-the-job while in space.  You don’t want the first time you learn how to respond to a fire on-board the International Space Station to be the first time you ever practice how to put out that fire.  You don’t want the first time you figure out what to do when a Space Shuttle main engine fails to be during launch when one of the main engines fail.  You want to know what to do in those situations as innately as possible so that instead of thinking about what to do, you are reacting and doing what you need to do.  It’s the same reason that sports teams practice plays again and again, you want to develop muscle memory, instinct, and quick reactions in order to best handle the moment.

We also don’t want to find out in the middle of a serious failure on-board the ISS or Shuttle that a flight controller can’t handle the stress and makes poor decisions under pressure.  When that moment happens, the existence of the vehicle could be threatened, the continuation of a program, and most importantly, lives could be on the line.  You have to succeed, you have to remain focused, and you have to be able to do the right thing.  So we practice, we practice, and we practice some more.

Just what is a simulation?  In many ways, it can feel like a giant video game.  NASA uses highly detailed and complex computer models to create a simulation of the real ISS or Shuttle.  The simulator model has to behave appropriately in every way possible: it needs to follow the laws of physics as it travels through a virtual Earth orbit, its components such as air conditioners, smoke detectors, etc., must behave as they do on the real vehicle, its virtual atmosphere must behave like the real thing (e.g. heating up when heaters are on, carbon dioxide levels rising due to crewmembers breathing etc.), it needs to give you a visual representation of what you’re supposed to be seeing (e.g. when do you see the runway during shuttle landing), and it needs to let you know what you should hear or feel in a given activity.

Now, it’s not practical or cost-effective for us to fully simulate everything to this level of detail.  So we have to prioritize the things that we think really need to be as lifelike as possible.  If something could threaten the life of the crew or the existence of the vehicle, we put a high priority on recreating that and practicing how to respond to those situations.  We also need to simulate enough of the vehicle to give the flight control team a plausible feeling of reality.

One of the cardinal rules of simulations is that you do not acknowledge that you are ‘only’ in a simulation.  That gives the impression that you are not behaving as you would in the real world and are not taking it as seriously as you should or would in real life and as such aren’t responding with the appropriate urgency.  The onus is on the trainer to create as immersive an environment as possible.

One of our challenges in training is to create the most realistic representation of the vehicle.  For every piece of equipment added, NASA has to decide how do you train it.  Is it important enough that we need an exact replica on the ground?  Or is it okay to have something that just looks like that piece of equipment?  Or do I need even need that and I can just get away with a picture of the thing?

One thing we absolutely cannot simulate is the microgravity environment astronauts experience in low Earth orbit.  We try our best in spacewalk training through the use of a large pool i the Neutral Buoyancy Facility, but we have no way of truly reflecting that feeling of weightlessness, at least not until some fundamental breakthroughs that lead us into a capability only found in science fiction.

That doesn’t stop us from creating real stress in our flight controllers or crew in their training.  Hopefully, when all is said and done, they’ll recognize, unlike Lieutenant Gorman, when it’s necessary to pull their team out because they’re about to get slaughtered by some ruthless xenomorphs (aliens*).

*-This should not be taken literally and does not mean that we train astronauts how to deal with alien encounters.

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